# Welcome

Thank you for checking out VaultLogic, for any feedback or questions feel free to reach out.

## Get Started

If you are looking for a quick guide to get you setup with VaultLogic and it's workflow go here:

{% content-ref url="/pages/CyH2xJQs9yWJ1S8BYNav" %}
[Quickstart](/vaultlogic/getting-started/quickstart.md)
{% endcontent-ref %}

If you are looking for a deeper look into the design of VaultLogic go here:

{% content-ref url="/pages/nfQFj12AE94TVqNUSYp6" %}
[Code & Design](/vaultlogic/code-and-design/items.md)
{% endcontent-ref %}

## Introduction

VaultLogic is a UObject based inventory system for unreal engine 5, it is intended for use in single-player games and made from the ground up with flexibility in mind, allowing you to decide what is the best workflow for you and your team.

### Features

* UObject based items that are fully extendable in blueprints
* Ready made solution for persistence compatible with Unreal Engine SaveGame system
* Fast and easy modification of items on a per-instance basis, perfect if your project uses lots of custom items like documents, keys, clues, etc.
* Full extendability through blueprints or c++ supporting inheritance, interfaces or composition for item definitions

## Contact

If you want to provide feedback or have further questions you can write me here: <FriendlySadist412@proton.me>


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